BATBET BETTING RULES
1. Introduction
1.1 Document Overview
This document outlines the rules for placing bets on esports events conducted on the platform. It defines the mandatory conditions for all users engaging in bets on esports disciplines such as Dota 2, CS 2, League of Legends, eFootball, and others. The document includes a description of bet types, betting procedures, settlement and payout processes, as well as specific rules for each discipline.
It governs the interaction between users and the platform, as well as the rights and obligations of the parties involved in the betting process. All users are required to read and accept these rules before using the platform.
1.2 Purpose of the Document
The purpose of this document is to establish a comprehensive set of rules governing the process of placing bets on esports events. It covers all aspects related to accessing information about available bets, the rules for placing bets, settlement and payouts, and clarifications regarding the specific features of each discipline. These rules are designed to ensure transparency, fairness, and the security of betting on the platform.
2. General Provisions
2.1 Definition of Key Terms
Bet - funds transferred by a user to the platform to participate in a wager on an esports event. This includes both traditional fiat currency and digital assets.
Esports event - any game, match, or tournament held within esports disciplines, in which players or teams participate in a virtual environment. This includes, but is not limited to, Dota 2, CS 2, League of Legends, Valorant, and others.
Platform - the online service that provides users with the ability to place bets on various esports events. The platform offers an interface for registration, bet selection, event tracking, and receiving payouts.
Interactive bet - funds transferred using electronic payment methods via the platform in accordance with these rules to participate in a wager.
Odds - a numerical value that is multiplied by the amount of the bet to determine the potential winnings. Odds may change depending on the probability of the event outcome.
2.2 Rules Governing User and Platform Behavior
User rights and obligations: Users must comply with all platform rules, place bets only on available events, and provide accurate information during registration. It is prohibited to use the platform for result manipulation or other fraudulent activities.
Platform rights and obligations: The platform must provide users with accurate information regarding bets, events, and odds. It is responsible for the correct calculation of bets and payouts, as well as for the protection of user data and funds.
Prohibited actions: The platform has the right to prevent any actions aimed at fraud or manipulation of bet outcomes and, if necessary, to report such activities to law enforcement authorities.
2.3 Application of Rules Based on Discipline and Bet Type
Each esports discipline may be subject to additional betting rules that reflect the specific features of the game or tournament. For example, in Dota 2 this may include bets on the number of maps or kills, while in CS 2 it may include bets on the number of rounds or pistol round winners.
All bets and their outcomes will be calculated based on the official results published by event organizers (via live streams or official online sources).
The platform reserves the right to modify betting rules for specific disciplines when necessary (e.g., due to changes in tournament format).
3. Types of Bets
Betting on esports events can vary depending on the type of event, available markets, and timeframes. It is important to understand the main categories of bets in order to choose the most suitable one for participating in wagers. Below are both standard and esports-specific bet types.
3.1 Winner Bets
A winner bet is the most common type of wager, where the user selects the team or player they believe will win a match or tournament. These bets are popular across all esports disciplines.
Example: A bet on who will win a Dota 2 or CS 2 match.
Advantages: Easy to understand and place.
Use case: Suitable for all disciplines, especially in matches with clear favorites.
3.2 Exact Score
An exact score bet is a wager on the final result of a match, including the number of maps or rounds won. For example, in Dota 2, a bet may be placed on a 2-0 or 2-1 result, while in CS 2, the bet may be on the number of rounds each team will win.
Advantages: Higher payout for accurate predictions.
Use case: Especially relevant for games where the match outcome is heavily influenced by strategy and tactics, such as CS 2, League of Legends, and Dota 2.
3.3 Handicap (Spread)
A handicap bet applies an artificial advantage or disadvantage to one of the teams. For example, if one team is significantly stronger than the other, the platform may offer a handicap of "-1" or "+1". This means the final result will be adjusted by the given margin when determining the winning bet.
- Use case: Ideal for betting on stronger teams when the odds for a straight win are too low.
3.4 Total (Over/Under)
A total bet is a wager on the number of specific events in a game, such as total kills in Dota 2, total goals in eFootball, or total rounds in CS 2. Totals can be placed with either over or under limits, e.g., "Total kills > 20" or "Total goals < 2".
- Use case: Used when it is difficult to predict the winner but easier to estimate the total number of events.
3.5 Special Bets
Special bets include wagers on unique in-game events that may occur during a match. Examples include:
First Kill - A bet on which team or player will score the first kill in the game (very popular in Dota 2 and CS 2).
First Tower Destroyed - A bet on which team will destroy the first tower (relevant for Dota 2 and League of Legends).
First Dragon - A bet on which team will slay the first dragon in League of Legends.
These bets allow users to predict minor but impactful moments in a match that often determine the game's outcome.
Advantages: High odds, engaging gameplay, and betting on unpredictable moments.
Use case: Especially appealing for experienced users familiar with game mechanics and team strategies.
3.6 Time-Based Bet Types
Each bet has different conditions regarding when it can be placed. It is important to understand which bets are available before an event starts and which are available during the match.
3.6.1 Always-Open Bets
Always-open bets are those available both before and during an event. These include standard bet types such as winner, total, and handicap bets, which can be placed either before the map starts or during live gameplay.
Examples:
Pre-match bets: Placed before the match or tournament begins.
Live bets: Placed during the match in real time, adapting to what is currently happening in-game.
Example: A bet on the winner of a CS 2 match can be placed both before the first round (pre-match) and during the match (live).
Advantages: Flexibility for users to react to in-game developments and place bets based on the current match flow.
Use case: Recommended for experienced players who can analyze and react to the unfolding game.
3.6.2 Temporarily-Open Bets
Temporarily-open bets are only available before the event begins or before a specific in-game moment occurs. These typically include pre-match bets that must be placed before the map starts or before a key event happens (e.g., before the first kill).
Example: Bets on the exact score in a Dota 2 match that are only available before the match begins.
Advantages: More certainty in prediction, as the game has not yet started and unforeseen factors are not yet in play.
Use case: Suitable for users who prefer fixed predictions and pre-game analysis.
3.7 Impact of Force Majeure and Technical Issues on Bets
In the event of technical disruptions, such as connection losses or match cancellations, all bets placed on the affected events may be canceled. For bets placed before the start of the event, this may result in a full refund or recalculation of the bet based on the modified conditions.
Note: If the event does not take place or is canceled before it begins, all bets placed on it will be voided and refunded to the user.
4. Example Disciplines and Corresponding Bet Types
Each esports discipline has its own unique rules and characteristics, which affect the types of bets available to users. In this section, we provide a detailed overview of the types of bets that can be placed on the most popular esports games.
4.1 Dota 2
Dota 2 is one of the most popular esports disciplines, with numerous tournaments and events held worldwide. Various types of wagers are available for Dota 2, covering both match outcomes and specific in-game events.
Available Bet Types:
a) Match Winner
A bet on which team will win a specific tournament match.
Example: A bet on Team A to win against Team B. If Team A wins, the bet succeeds; if Team B wins, it fails.
Notes: This is the most common bet type for most tournaments. Teams may play in formats like Bo3 or Bo5, and this bet focuses solely on the overall winner.
b) Exact Score
A bet on the final score of the match, including the number of maps each team wins. For example, 2-1 or 2-0.
Example: A bet on a 2-1 score in favor of Team A.
Notes: In a Bo3 (Best of 3) format, possible scores are 2-0 or 2-1. In Bo5 (Best of 5), scores like 3-1 or 3-2 are possible.
c) Map Handicap
A bet on the winner with a handicap on map count, commonly used when one team is heavily favored.
Example: A bet on Team A with a -1 handicap (Team A must win by 2 maps).
Notes: Used to balance the odds and improve payouts when betting on favorites.
d) Total Kills
A bet on the total number of kills made during the match. It can apply to the entire match or a specific map.
Example: A bet on more than 25 kills in a match between Team A and Team B.
Notes: Kill totals reflect game pace. This bet suits those familiar with team aggression and tempo.
e) First Blood
A bet on which team will score the first kill in the match or on a specific map.
Example: A bet on Team A to score the first kill on Map 1.
Notes: Ideal for those familiar with early-game strategies and team aggression.
f) First Tower Destroyed (T1 Tower)
A bet on which team will destroy the first tower in the match.
Example: A bet on Team A to destroy the first tower.
Notes: In Dota 2, taking down the first tower provides a strategic and economic advantage.
g) Match Duration
A bet on the length of the match or individual maps, e.g., over or under 35 minutes.
Example: A bet on match duration exceeding 40 minutes.
Notes: Suitable for players who can assess the pacing and strategic tendencies of teams.
4.2 CS 2 (Counter-Strike 2)
CS 2 is a popular shooter where the outcome of the game largely depends on team coordination and strategy. In this discipline, bets cover not only the match result but also more detailed elements of gameplay such as rounds and specific in-game events.
Available Bet Types:
a) Map Winner
A bet on the winner of a specific map within the match. CS 2 matches are commonly played in Bo3 (Best of 3) or Bo5 (Best of 5) formats.
Example: A bet on the winner of the first map - Team A or Team B.
Notes: In Bo3 and Bo5 formats, map-specific bets allow for more precise predictions based on each team's map performance.
b) Pistol Round Winner
A bet on the team that will win the pistol round. The pistol round is the first round of the match and often plays a pivotal role in determining early game momentum.
Example: A bet on Team A to win the pistol round on the first map.
Notes: Winning the pistol round typically secures an economic advantage, which can influence the rest of the match.
c) Total Rounds
A bet on the total number of rounds played in the match. For example, betting that the match will go over 25.5 rounds.
Example: A bet on over 25.5 total rounds in a match between Team A and Team B.
Notes: This type of bet is ideal for evenly matched teams, where the outcome may be determined in the final rounds.
d) Round Handicap
A bet on one team to win with a round handicap. For instance, betting on Team A with a -2.5 round handicap means they must win by more than 2 rounds.
Example: A bet on Team A with a -2.5 round handicap.
Notes: Perfect for matches where one team is stronger, allowing for better odds and higher potential returns.
e) First Kill / First Blood
A bet on which team will score the first kill or gain the first significant advantage in the match.
Example: A bet on Team A to score the first kill in the match.
4.3 League of Legends
League of Legends (LoL) is one of the most popular strategic games, where each match consists of several phases, including the laning stage, mid-game, and late-game. In this discipline, betting options are diverse and cover many aspects of gameplay.
Available Bet Types:
a) Match Winner
A bet on which team will win a particular match.
Example: A bet on Team A to win against Team B.
Notes: One of the most popular betting types in LoL, applicable across all tournaments and leagues.
b) Exact Score
A bet on the precise final score of a match played in Bo3 or Bo5 format.
Example: A bet on Team A to win with a score of 2-1.
Notes: This type of bet requires an accurate prediction and often comes with higher odds.
c) First Dragon
A bet on which team will slay the first dragon in the match.
Example: A bet on Team A to secure the first dragon.
Notes: Dragons play a key strategic role in LoL by granting buffs to the team, making this bet appealing to analytically-minded players.
4.4 eFootball (FIFA)
eFootball (or FIFA) is one of the most popular sports simulation games, where matches are played using real-world teams and players. Bets on eFootball cover a variety of football-related outcomes, including overall match results and specific in-game events.
Available Bet Types:
a) Match Winner
A bet on which team will win a specific match.
Example: A bet on Team A to win against Team B.
Notes: This is the standard bet for most matches and is available in any league or tournament where eFootball matches are played.
b) Exact Score
A bet on the exact final score of the match, such as 2-1 or 3-0.
Example: A bet on a 2-1 win for Team A.
Notes: This bet requires a more precise prediction and offers higher odds than a regular win bet.
c) Total Goals
A bet on the total number of goals scored in a match. The total can be either "over" or "under" a given number.
Example: A bet on over 3.5 total goals in the match between Team A and Team B.
Notes: Popular among users who analyze teams' attacking and defensive styles to anticipate scoring outcomes.
d) Goal Handicap
A bet on a team to win with a goal handicap. For example, if a team wins by 2 goals and the bet is on a -1 handicap, the bet wins.
Example: A bet on Team A with a -1 handicap (the bet wins if Team A wins by 2 or more goals).
Notes: Suitable for matches where one team is a clear favorite and simple win odds are too low.
4.5 Overwatch
Overwatch is a team-based first-person shooter where bets can be placed not only on the match winner but also on more specific in-game events that may influence the outcome.
Available Bet Types:
a) Match Winner
A bet on the winner of the match.
Example: A bet on Team A to win against Team B.
Notes: This is the most common type of bet for Overwatch matches, used in both tournaments and leagues.
b) Exact Score
A bet on the exact final score of the match, such as 3-0 or 3-1.
Example: A bet on a 3-1 win for Team A.
Notes: This type of bet offers higher odds due to its higher level of prediction difficulty.
c) Total Kills
A bet on the total number of kills made by players in the match.
Example: A bet on over 50 total kills in the match between Team A and Team B.
Notes: In Overwatch, kill totals can vary significantly depending on the teams' playstyles, making this an engaging option for experienced users.
d) First Blood
A bet on which team will make the first kill in the game or on a specific map.
Example: A bet on Team A to make the first kill.
Notes: This type of bet is especially appealing to those familiar with team coordination and early-game aggression.
4.6 PlayerUnknown's Battlegrounds (PUBG)
PUBG is a battle royale game where players or teams compete to survive until the end. Bets on PUBG may cover overall match outcomes, including placement on the leaderboard or the number of kills.
Available Bet Types:
a) Match Winner
A bet on the individual player or team that will win the match.
Example: A bet on Team A to win the match against Team B.
Notes: This is the primary type of bet for PUBG, where outcomes are determined by survival.
b) Top-3 Finish
A bet on a team or player to finish in the top three by the end of the match.
Example: A bet on Team A to place in the top three in the tournament.
Notes: This type of bet appeals to those who assess not only the winner but also the likelihood of teams reaching prize positions.
c) Total Kills
A bet on the total number of kills made by a team or player.
Example: A bet on Team A to make more than 10 kills.
Notes: Kill count bets are ideal for tracking team efficiency in terms of aggression and elimination strategy.
4.7 Rainbow Six Siege
Rainbow Six Siege is a tactical first-person shooter where teams compete for control of objectives and engage in intense combat situations. Bets on Rainbow Six Siege may include not only match winners but also events like round totals and specific in-game moments.
Available Bet Types:
a) Match Winner
A bet on the team that will win the match.
Example: A bet on Team A to win against Team B.
Notes: This is the primary type of bet for most tournaments.
b) First Kill / First Objective Capture
A bet on the team that will score the first kill or capture a key objective on the map.
Example: A bet on Team A to make the first kill.
Notes: This type of bet is relevant in dynamic matches where early aggression can determine the outcome.
c) Total Rounds
A bet on the total number of rounds played in the match.
Example: A bet on over 20 total rounds in a match between Team A and Team B.
Notes: Round total bets are popular in closely contested matches where every round impacts the final score.
4.8 StarCraft II
StarCraft II is a real-time strategy game in which players control armies and build bases to defeat their opponents. Unlike other esports disciplines, StarCraft II emphasizes strategy and tactical precision, allowing bets on aspects such as match winners, total units destroyed, and match duration.
Available Bet Types:
a) Match Winner
A bet on which player or team will win the match.
Example: A bet on the player from Team A to win against the player from Team B.
Notes: This is the standard betting type for matches and tournaments. Match winner bets are among the most common in StarCraft II.
b) Exact Score
A bet on the exact final result of the match, such as 3-0 or 3-1.
Example: A bet on a 3-1 victory for the player from Team A.
Notes: This bet type is more complex and offers higher odds, as it requires predicting the outcome of several maps precisely.
c) Total Units Destroyed
A bet on the total number of units destroyed in a match or a specific map.
Example: A bet that a player will destroy more than 50 units during the match.
Notes: In StarCraft II, unit destruction plays a key role in the match's outcome, making this an attractive bet type for users who analyze aggression and strategic gameplay.
d) Total Match Duration
A bet on how long a match or map will last.
Example: A bet that the match will last more than 30 minutes.
Notes: This type of bet is useful for analyzing game tempo and is often used for longer and more complex matches.
4.9 Valorant
Valorant is a tactical shooter developed by Riot Games that combines elements of team-based combat games, where players compete to complete various objectives. Betting on Valorant can include predicting the winner, total kills, and specific in-game events.
Available Bet Types:
a) Match Winner
A bet on the team that will win the match.
Example: A bet on Team A to win against Team B.
Notes: This is a standard bet type applicable to all matches, whether played in Bo1, Bo3, or Bo5 format.
b) Exact Score
A bet on the precise outcome of the match, such as 2-0 or 3-1.
Example: A bet on a 2-1 victory for Team A.
Notes: This bet type is more complex and offers higher odds. In Valorant, exact scores can depend heavily on the balance between the two teams.
c) Total Kills
A bet on the total number of kills made by both teams during the match.
Example: A bet on more than 40 kills total.
Notes: This bet is suitable for users analyzing the aggressiveness of teams and the intensity of combat in the game.
d) First Kill
A bet on the team or player who will score the first kill in the match.
Example: A bet on Team A to get the first kill.
Notes: In Valorant, early-round kills can be decisive, making this bet appealing for those assessing early-game aggression.
e) Round Handicap
A bet using a round handicap, such as betting on Team A with a -2 round advantage.
Example: A bet on Team A with a -1.5 round handicap.
Notes: Round handicaps are useful when one team is clearly favored, allowing users to increase odds by betting on a win with a specified margin.
4.10 Deadlock
Deadlock is a lesser-known discipline in the esports world, representing a hybrid of shooter and strategy gameplay. In Deadlock, teams compete for control over various points on the map, and betting on this game can include not only the match winner but also specific elements such as control point captures and kills.
Available Bet Types:
a) Match Winner
A bet on the team that will win the match.
Example: A bet on Team A to win against Team B.
Notes: This is the primary type of bet used in most Deadlock matches.
b) First Point Capture
A bet on the team that will capture the first point on the map.
Example: A bet on Team A to capture the first point.
Notes: Capturing control points is a key objective in Deadlock, and betting on the first capture can offer additional odds.
c) Total Kills
A bet on the total number of kills made by both teams during the match.
Example: A bet on more than 40 total kills.
Notes: This bet is of interest to those who analyze how aggressive the teams will be during the match.
d) Exact Score
A bet on the precise final score of the match, such as 3-0 or 3-1.
Example: A bet on a 3-1 win for Team A.
Notes: Exact score betting is used in more advanced matches and tournaments where the bettor must predict not only the winner but the overall flow of the match.
4.11 Other Disciplines
For other popular esports disciplines such as Rocket League, Hearthstone, F1, and others, similar types of bets may also be offered - including match winner, exact score, totals, handicaps, and special bets, such as:
"First goal" in Rocket League
"Total number of cards played" in Hearthstone
Betting rules and available markets for each of these disciplines may vary depending on the tournament format, game mechanics, and platform-specific offerings.
5. Placing a Bet
Placing a bet on esports events consists of several steps, each governed by these rules and requiring careful attention from the user. This section outlines the core provisions related to selecting an event, interacting with the platform interface, setting the stake amount, and confirming the bet. It also details the minimum and maximum bet limits, which may vary depending on the specific characteristics and conditions of each event.
5.1 Event Selection Process
The betting process begins with selecting the esports event the user wishes to place a wager on. The platform features a wide variety of events, including tournaments, matches, individual maps, and specific in-game occurrences (such as first kill, kill totals, etc.).
Steps for Event Selection:
a) Navigating by Discipline:
Users can choose a specific esports discipline (e.g., Dota 2, CS 2, League of Legends) to view available matches and tournaments.
Each discipline is displayed with corresponding events and matches open for betting.
b) Selecting an Event:
After choosing a discipline, users will see a list of available matches or tournaments.
Each event includes key information: start time, participating teams or players, and available betting markets (e.g., match winner, total, exact score, and others).
c) Event Filters:
The platform provides filters to simplify navigation. Users can sort events by time, popularity, or status (e.g., pre-match or live betting).
A search function may also be available to find specific teams or tournaments.
d) Availability of Betting Markets:
- Each event features a list of available markets. For example, in CS 2, these might include map winners, round totals; in Dota 2, they might include match winner, exact score, kill total, etc.
5.2 Description of the User Interface and Functionality
Once an event is selected, the user is presented with an interface for placing a bet. The interface is designed to ensure that the betting process is intuitive, quick, and user-friendly.
Key Interface Elements:
a) Selecting the Bet Type:
Each event page displays a list of all available bet types (e.g., winner, exact score, handicap, total).
Users can select their preferred type of bet and immediately view the odds for each possible outcome.
b) Entering the Bet Amount:
After selecting a bet type, the user must specify the amount they wish to wager.
An input field is provided for entering the stake amount, along with "+" and "-" buttons for convenient adjustment.
c) Confirming the Bet:
Once the bet type and amount have been selected, the user must click the "Confirm Bet" button. A confirmation window will appear summarizing all the bet details, including the selected outcome, odds, stake amount, and potential payout.
After reviewing and confirming the details, the bet is placed and the funds are temporarily locked in the user's account until the event concludes.
d) Betting History:
- The interface includes access to the betting history section, where users can view detailed records of their previous wagers, including the event outcomes, status of payouts, and results for each bet.
5.3 Minimum and Maximum Bet Limits for Each Event
To ensure fairness and security in betting, the platform may establish both minimum and maximum bet limits. These limits may vary depending on the type of event, discipline, and tournament level.
Minimum Bet Limits:
a) Minimum Bet per Event:
Most events and betting types on the platform will have a minimum limit, representing the smallest amount a user can wager on the selected event.
Example: The minimum bet for a CS 2 match may be set at 1 SOL, while larger tournaments or events, such as Dota 2's The International, may have a higher minimum bet of 5 SOL or more.
b) Minimum Bet per Bet Type:
- Specific bet types, such as match winner or total kills, may have their own minimum thresholds. For example, the minimum bet for a total kills market may be lower than that for a match winner bet.
Maximum Bet Limits:
a) Maximum Bet per Event:
Each event may have a maximum bet limit, defining the highest amount a user is allowed to wager.
Example: The maximum bet for a CS 2 match may be limited to 100 SOL, while for major events like The International (Dota 2), the limit could be increased to 500 SOL.
b) Maximum Bet per Market:
Depending on the type of bet (e.g., match winner, exact score, total), separate limits may apply.
Example: The maximum bet for an exact score in League of Legends may be 50 SOL, whereas the match winner bet may allow up to 200 SOL.
c) Limit Adjustments:
- The platform reserves the right to adjust minimum and maximum bet limits as needed. For instance, if an event carries particularly high risk or receives an exceptionally large number of participants, the limits may be temporarily reduced to maintain system balance.
5.4 Conditions for Modifying or Canceling a Bet
a) Modifying a Bet:
Once a bet is confirmed and the funds are locked, it becomes final and cannot be modified.
However, if the user wishes to change the bet amount or type before confirming the bet, this is possible via the platform interface.
b) Canceling a Bet:
If a bet was placed by mistake and the match has not yet started, the user may have the option to cancel the bet through the interface. A cancel button will be provided during the betting process.
However, once the event has started (e.g., in the case of Live Bets), the bet cannot be canceled.
6. Odds Changes
The odds offered to users for placing bets on esports events may change depending on several factors, such as event developments, shifting market conditions, and technical or statistical updates. This section outlines the procedure for odds adjustment and the actions taken by the platform in the event of changes prior to the start of an event.
6.1 How Odds Change During the Betting Process
Odds offered for different events may fluctuate in response to market dynamics and current conditions at the time the bet is placed. Odds may change in the following scenarios:
a) Changes in Market Conditions:
Odds may be adjusted based on current betting trends, such as the volume of bets on a specific outcome, lineup changes, player injuries, or other factors that may influence the event's outcome.
In the case of live betting, odds may update in real time in response to in-game events (e.g., number of kills, number of rounds played, and other indicators that impact the match progression).
b) Changes in Event Data:
If any new information about the event becomes available, such as match rescheduling, roster changes, or other external circumstances, odds may be recalculated to ensure fair betting conditions.
If a mistake in the displayed odds is discovered (e.g., due to a typographical error or technical failure), the platform reserves the right to correct the odds accordingly.
c) Impact of Prior Betting Results:
- Odds may also change based on the results of previous bets, which could be influenced by activity on related markets or increased/decreased interest in a particular outcome.
d) Live Odds Adjustment Mechanism:
- During live betting, odds are automatically updated depending on match progression. These updates reflect real-time changes, such as a team winning a round, implementing a specific strategy, or other significant developments during gameplay.
6.2 Actions Taken When Odds Change Before the Start of a Match
If odds change prior to the start of a match, the platform commits to the following procedures and measures:
a) Adjustment of Odds Before the Event Begins:
If odds are updated before the event begins, the user will have the opportunity to place a bet at the updated odds if the bet has not yet been confirmed.
If the user has already confirmed a bet based on the previous odds, the change will not affect that bet, and the payout will be calculated based on the original odds at the time of confirmation.
b) Updating Odds Due to Changing Conditions:
If odds are changed in response to objective factors-such as player substitutions, match postponements, or other external circumstances-the platform will notify users through the platform interface.
In the case of significant changes, such as match cancellations or roster changes, the platform reserves the right to void all previously placed bets at the old odds and offer new odds reflecting the updated event conditions.
c) Voiding Bets Due to Odds Errors:
In the event of technical errors, incorrect odds, or other exceptional circumstances, the platform has the right to void bets placed using erroneous odds. In such cases, the full amount of the wager will be refunded to the user.
The platform may also decide to recalculate odds if a clear mistake in the odds setting is discovered. All bets placed under incorrect odds are subject to review, and users will be notified of the platform's decision.
d) Platform's Right to Adjust Odds:
The platform reserves the right to adjust odds at any time before the start of the event if there are objective grounds for doing so (e.g., roster changes, significant market fluctuations, or other factors affecting the outcome of the event).
The platform is committed to informing users of any odds adjustments through the website or mobile application interface, ensuring maximum transparency in the process.
6.3 Information and Notifications Regarding Odds Changes
a) Platform's Duty to Inform Users:
In the event of significant changes to odds prior to the start of an event, the platform is obligated to inform users of such changes through the platform interface-such as pop-up messages, system notifications, or email alerts.
The platform shall not be held liable for any losses incurred due to delays in receiving notifications by the user, although all reasonable efforts will be made to minimize such occurrences.
b) User's Right to Review Bets:
- If odds change significantly before the start of the event, users have the right to review and modify their bets within the updated odds range, provided the event has not yet commenced.
7. Bet Settlement
The bet settlement process involves calculating a user's winnings or losses based on the odds provided for selected events and the final outcomes. Transparent and fair settlement is a fundamental part of delivering a trustworthy betting experience. This section outlines the core principles for calculating bet results and the corresponding payout procedures depending on odds and outcomes.
7.1 How Bets Are Calculated Based on Odds and Event Outcome
a) General Calculation Principles:
The calculated winnings are determined by multiplying the bet amount by the odds provided to the user at the time the bet was placed, considering the outcome of the event.
Betting Formula:
Winnings = Bet Amount × Odds
If the selected team or outcome wins, the user is paid an amount equal to the product of the bet and the odds.
b) Payout Calculation by Bet Type:
Match/Outcome Winner
If a bet is placed on the winner of a match or tournament, the payout is based on the winning team or player.
Example: A bet of 100 SOL on Team A to win at 2.50 odds yields:
100 SOL × 2.50 = 250 SOL
Correct Score:
For bets on the exact score, winnings are calculated based on the specific odds offered for that score at the time of betting.
Example: A bet of 100 SOL on Dota 2 match score 2-1 in favor of Team A at 5.00 odds results in:
100 SOL × 5.00 = 500 SOL
Handicap (Spread Betting):
When betting with a handicap, the payout depends on whether the team wins after applying the handicap.
Example: A 100 SOL bet on Team A with a -1 handicap at 1.80 odds, and Team A wins by 2 maps:
100 SOL × 1.80 = 180 SOL
Total (Over/Under):
Winnings are calculated based on the total outcome exceeding or staying under a predefined limit (e.g., kills, goals).
Example: A 50 SOL bet on Over 25.5 total kills in a Dota 2 match at 1.90 odds, and the match ends with over 25.5 kills:
50 SOL × 1.90 = 95 SOL
Special Bets:
For bets on specific in-game events, such as "First Blood" or "First Dragon", payouts follow the odds set for that event.
Example: A 50 SOL bet on Team A to score the first kill in a Dota 2 match at 3.00 odds, and Team A succeeds:
50 SOL × 3.00 = 150 SOL
c) Adjustment of Settlements in Case of Changes:
If an event is altered (e.g., canceled, postponed, or team rosters changed), odds may be recalculated and bets may be voided.
Example: If a match is canceled, the bet will be refunded in full and no winnings will be calculated.
7.2 How and When Payouts Are Made
Payouts for winning bets are issued to users based on the outcome of the event and the odds set at the time of the wager. The payout process is designed to be transparent, secure, and in full compliance with the platform's obligations to users.
a) Payout Calculation and Procedure:
After an event concludes, the platform automatically calculates the result of each bet and determines the corresponding payout based on the odds and event outcome.
All pre-match bets are settled based on official results provided by event organizers or verified live sources (e.g., livestreams or official match data).
Once the outcome is confirmed, the platform notifies users of the bet status (win or loss) and credits the appropriate amount to the user's account.
b) Payout Process:
In case of a winning bet, the full winnings are automatically credited to the user's account in the same currency used for the bet.
Example: If a bet of 100 SOL was placed on a Dota 2 match at odds of 2.00 and the bet wins, the user receives 200 SOL (100 SOL stake + 100 SOL profit).
If the bet loses, the staked amount is not refunded.
c) Payouts for Cancelled Events:
If an event is cancelled or does not take place, all bets placed on that event are voided, and the full amount is refunded to the user.
Example: If a match is cancelled or postponed, the full stake is returned to the user's account without any fees.
d) Payout Timing and Potential Delays:
Winnings are usually credited automatically after the event ends; however, payout processing times may vary depending on traffic volume or technical issues.
In most cases, payouts are completed within 24 hours of event completion.
In case of technical issues or force majeure (e.g., system outage or delay in official results), payout processing may be extended. The platform will notify users of any delays and expected timeframes.
e) Reports and Bet History:
Users can monitor all their bets and winnings through their personal account. The bet history section displays all placed bets, outcomes, odds, and winnings.
Additional data on past events is also available, allowing users to track their performance and betting statistics over time.
7.3 Platform Responsibility for Accurate Calculations and Payouts
The platform is responsible for ensuring the accuracy of bet calculations and payouts, as well as for complying with all terms outlined in these rules. In the event of an error in the bet calculation or a violation during the payout process, the user will either be refunded the amount of the bet or receive the correct payout based on the actual outcome of the event.
The platform reserves the right to cancel or adjust a bet and its corresponding payout in the following cases:
Errors in odds (e.g., technical glitches resulting in incorrect odds).
Fraud or manipulation of betting outcomes.
Violations of platform terms or applicable external regulations.
8. Bet Cancellation
Bets may be canceled if certain conditions arise that make the execution of bets impossible or unreasonable. This may occur due to changes in circumstances, discrepancies in odds, or other unforeseen events. This section outlines the conditions under which bets may be canceled, as well as the procedure for refunding users.
8.1 Conditions Under Which Bets May Be Canceled
a) Cancellation of the Event or Changes to Its Conditions:
If an esports event is canceled (e.g., the match did not take place, was canceled, or rescheduled), all bets on that event are considered void, and funds will be refunded to the user.
If there are changes in the event conditions (e.g., team lineup changes, unauthorized tournament rule changes) that make the continuation of the bet unreasonable or impossible, the bet may be canceled and funds refunded to the user.
b) Technical Failures or System Errors:
In the event of a technical failure or platform error that leads to incorrect odds being set, improper bet calculation, or inaccurate event information, the platform reserves the right to cancel bets placed based on incorrect data.
For example, if a technical issue resulted in displaying incorrect odds on the platform and bets were placed based on this data, such bets are deemed invalid and subject to cancellation.
c) Manipulation or Fraud:
If there is suspicion of bet result manipulation, fraud, use of automated tools for placing bets, or violation of platform rules, the bets may be canceled.
The platform reserves the right to cancel bets if they were placed in violation of the Terms of Use, or if it is confirmed that they were intended to manipulate outcomes.
d) Match Cancellation Due to External Circumstances:
- In case of circumstances beyond the platform's control (e.g., force majeure events such as natural disasters, emergencies, war, or other unforeseen events), the platform reserves the right to cancel bets placed on the affected event.
8.2 Refund Procedure in Case of Bet Cancellation
a) Refund to the User's Account:
In the event of a canceled bet-regardless of the reason (event cancellation, technical error, manipulation, or fraud)-the full amount of the bet will be refunded to the user's account. Refunds are processed in the same currency that was used to place the bet (e.g., cryptocurrency or fiat currency).
The refund is processed automatically once the cancellation of the bet is confirmed.
b) Refund Timing:
In the case of a canceled bet, the amount will be refunded to the user as quickly as possible, but no later than 24 hours from the time the cancellation decision is made.
If the event was canceled due to technical reasons, the refund process may take longer; however, the platform commits to informing users about the estimated refund timeline via the user interface.
c) Refund in Case of Event Rescheduling:
If an event is rescheduled to a different date, bets placed on the original date may be canceled and refunded if the event is postponed for more than 24 hours or if changes to the event significantly alter its outcome.
If a bet is not canceled despite the rescheduling, it will remain valid, and the payout will be recalculated based on the updated odds.
d) Refund Due to Unauthorized Changes in Event Conditions:
If the event is altered or participation conditions are violated (e.g., team lineup changes without notifying the platform), all bets on that event will be canceled, and funds will be refunded to users.
In cases where the outcome of the event cannot be clearly determined or verified, the platform commits to issuing a full refund.
e) Payment Fees:
- In the case of a bet refund, any applicable transaction or processing fees will be covered by the platform, unless the refund is related to a violation of the Terms of Use by the user.
8.3 Special Provisions
a) User Responsibility for Violations:
- If a bet is canceled due to violations committed by the user (e.g., fraud, manipulation of odds), the user is fully responsible for any actions that led to the cancellation of the bet and is not entitled to a refund.
b) User Agreement to Bet Cancellation:
- By placing a bet, the user acknowledges and agrees that the platform has the right to cancel bets under the circumstances outlined in this section. The user accepts all consequences if a bet is placed in violation of the terms that result in its cancellation.
8.4 Final Provisions
a) Platform Obligations:
- The platform commits to taking all necessary measures to ensure the accuracy and fairness of betting operations. In the event of a cancellation, the user will be promptly informed of the decision.
b) Right to Amend Cancellation Terms:
- The platform reserves the right to modify and supplement the bet cancellation terms in response to external circumstances, with prior notification provided to users.
9. Dispute Resolution
Disputes arising between users and the platform are an inevitable part of any commercial interaction. To ensure maximum transparency, fairness, and protection of the rights of both parties, this section outlines the procedures for resolving disputes, including the process of arbitration or third-party adjudication in case of disagreement.
9.1 How Disputes Between Users and the Platform Are Resolved
a) Pre-Arbitration Settlement Procedure:
In the event of a dispute between the user and the platform, both parties agree to attempt an amicable resolution through a formal claims process. The user must submit a written claim to the platform.
Claims Submission Process:
▪ The claim must be submitted in writing (including via electronic means) within ten (10) calendar days from the moment the dispute arises or the user receives information about the event that triggered the dispute.
▪ The claim must include: full user details (full name, contact information), a description of the situation, the subject of the dispute, the user's demands, and any supporting documents that justify the claim.
▪ The platform is obliged to review the claim within ten (10) business days from receipt and provide a formal response to the user.
b) Platform's Obligations in Dispute Resolution:
The platform commits to reviewing all user claims fairly and in good faith. If the claim is deemed justified, the platform must take measures to resolve the situation in the user's interest, including but not limited to refunds, bet recalculations, or adjustments to the terms.
The platform reserves the right to reject any claim that does not meet the conditions outlined in these rules or when no basis for modifying the terms has been identified during the review.
c) Liability of the Parties:
If the dispute arises due to the user's violation of the platform's terms, the user shall compensate the platform for any damages incurred as a result of such violations.
If the claim is deemed unfounded and the user is found to have breached the platform's terms (e.g., by manipulating odds or engaging in fraudulent activity), the user may be restricted from accessing the platform and subject to additional sanctions.
9.2 Arbitration or Tribunal Proceedings in Case of Disputes
a) Arbitration Resolution of Disputes:
If a dispute cannot be resolved through the claims process or if either party is dissatisfied with the outcome, the parties may refer the matter to arbitration for resolution.
Arbitration Court: All disputes arising between the user and the platform are subject to mandatory arbitration in accordance with the laws of the jurisdiction chosen by the platform. The platform may select an arbitration court located within its jurisdictional region or in the country where it is legally registered.
Example: The platform may select an arbitration court located in the jurisdiction of the Republic of Seychelles (or another jurisdiction specified in the terms) where the dispute shall be resolved under local laws.
b) Tribunal Proceedings:
If the dispute cannot be resolved through arbitration, the parties may agree to submit the dispute to a tribunal.
Tribunal Court: If the user does not agree with the decision of the arbitration, the parties may submit the matter to a tribunal for resolution. The tribunal shall be an independent body that resolves the dispute in accordance with the agreement between the parties.
Venue: The location of the tribunal proceedings will be specified in the user agreement or other legal documentation governing the use of the platform.
c) Applicable Law:
- All unresolved disputes between the user and the platform that are not settled through claims or arbitration shall be governed by the laws of the jurisdiction in which the platform is registered. The applicable law will be determined by the place of registration or another jurisdiction specified in the user agreement.
d) Arbitration Filing Procedure:
To file a case with the arbitration court, the parties must submit a formal request containing a description of the situation, the user's claims, and all supporting documents that substantiate their position.
Upon submission, the arbitration court will determine the necessary steps for resolving the dispute, which may include requesting additional expert opinions or evidence.
e) Arbitration Decision:
- The decision of the arbitration court is binding on both parties. If either party fails to comply, the arbitration body may file a claim with a judicial authority that holds jurisdiction for enforcement of the decision.
9.3 Application of Contractual and Legal Sanctions
a) Termination of User Access:
If the user agreement is found to have been violated as a result of dishonest or malicious activity, the user may be denied access to the platform either temporarily or permanently.
The platform reserves the right to suspend a user's access to its services during the dispute resolution process, if necessary to ensure the proper functioning of the platform or to prevent further violations.
b) Enforcement of Arbitration or Tribunal Decisions:
- All decisions made by an arbitration or tribunal court in accordance with these terms are binding on both parties and must be enforced without delay.
9.4 Final Provisions
In the event of a dispute, both parties agree to make every reasonable effort to resolve the conflict amicably, in compliance with the provisions and conditions set forth in these rules.
The platform reserves the right to amend the dispute resolution terms; however, all changes will be published on the platform's website and will take effect once users have been notified.
10. Security and Data Protection
The platform assumes full responsibility for the protection of users' personal data and for ensuring safe conditions for placing bets. This section outlines the platform's obligations regarding data protection, as well as the measures taken in the event of suspected fraud or manipulation.
10.1 Platform Obligations Regarding User Data Protection
a) Protection of Personal Data:
The platform commits to protecting all users' personal data in accordance with applicable data protection laws, including but not limited to the General Data Protection Regulation (GDPR) for users within the European Economic Area, and equivalent laws in other jurisdictions.
The platform shall collect, store, and process personal data only when necessary to fulfill its obligations to users and in full compliance with the legal norms.
b) Data Security Measures:
To ensure the security of user data, the platform implements advanced technical and organizational protective measures, including data encryption, multi-factor authentication, anti-intrusion systems, and regular updates to its security infrastructure.
Personal user data, including betting information, transaction history, personal and contact details, is stored in encrypted form on servers secured against unauthorized access.
The platform conducts regular security audits to identify and eliminate potential vulnerabilities in the system.
c) Consent to Data Processing:
By registering on the platform and accepting the terms of use, the user consents to the processing of their personal data to the extent necessary to fulfill the obligations outlined in the user agreement.
The user may withdraw their consent to data processing at any time, in which case the platform will delete the user's personal data, except for data that must be retained to comply with legal requirements (e.g., financial records, anti-fraud protocols, and reporting obligations).
d) Data Disclosure to Third Parties:
The platform undertakes not to disclose users' personal data to third parties without their explicit consent, except where such disclosure is necessary to fulfill contractual obligations to the user or is required by law.
In cases where third-party disclosure is required - such as for payment processing or technical support - the platform ensures that such parties enter into agreements guaranteeing proper data protection and confidentiality compliance.
10.2 Measures Taken in Case of Suspected Fraud or Manipulation
a) Detection and Prevention of Fraud:
The platform uses highly effective monitoring mechanisms to detect suspicious activity, such as abnormal betting behavior, manipulation of odds, use of falsified data, or unauthorized transactions.
If suspicious activity is identified, the platform may suspend or block the user's account pending investigation. The platform may also request additional information or documentation to verify the user's identity and the legitimacy of their actions.
The platform applies artificial intelligence and algorithmic technologies to analyze transactions and identify potential fraud risks, significantly reducing the likelihood of illicit activity.
b) Actions in Case of Suspected Betting Manipulation:
If manipulation of betting results or the use of automated tools is suspected, the platform will conduct an internal investigation and may freeze the accounts of users involved in such activity.
The platform reserves the right to review any bets that may have been affected by manipulation of odds or event results. All bets placed in violation of the platform's terms may be canceled, and funds may be refunded to users.
c) Liability for Fraud:
If a user's actions are confirmed as fraudulent, the platform reserves the right to report the individual to law enforcement authorities for further investigation and possible prosecution.
A user found guilty of fraudulent activity will be held responsible for all damages incurred by the platform or other users as a result of their actions, including fines and compensation for losses.
d) User Notification:
- The platform is committed to timely informing users about incidents of fraud, suspicious transactions, or manipulation of odds. Such information will be published on the official website and communicated to users via notifications or email.
e) Dispute Resolution:
- In the event of suspected fraud or manipulation, users may contact the platform's support service for clarification. If a resolution cannot be reached amicably, parties may refer the case to arbitration or a third-party tribunal, as outlined in the dispute resolution section.
10.3 Responsibility of the Platform for Data Security Breaches
a) Liability for Data Breaches:
In the event of a data breach involving users' personal information due to unauthorized access or other incidents, the platform shall promptly notify the affected users and take all necessary measures to mitigate the damage. This includes assisting in data recovery and preventing further leaks.
The platform shall be held liable for a data breach if it occurred due to the platform's fault, such as insufficient security measures or violations of internal protocols.
b) Compensation for User Losses:
- In cases where users suffer loss or damage as a result of a data breach, the platform undertakes to compensate the affected users in accordance with applicable laws and the platform's internal policies.
10.4 Final Provisions
a) User Responsibilities:
Users are obligated to follow all security measures when using the platform, to refrain from disclosing their personal information to third parties, and to use only secure communication channels when interacting with the platform.
Users must immediately notify the platform of any suspicious activity or security threats they become aware of.
b) Changes to the Security Policy:
- The platform reserves the right to amend its security and data protection policy. All changes shall take effect upon publication on the platform's official website. Users will be notified of such changes through platform notifications or by email.
11. Amendments to the Rules
The platform reserves the right to amend, update, or supplement these Rules and betting conditions at any time without prior user consent. All changes aim to improve platform functionality and ensure compliance with applicable legal and regulatory requirements. This section outlines the conditions under which the Rules may be modified, and the procedure for notifying users about such changes.
11.1 How and When the Betting Rules May Be Modified
a) Platform's Right to Amend the Rules:
The platform has the right to modify these Rules and betting conditions at its sole discretion at any time, including but not limited to changes regarding available betting markets, odds, bet types, and in response to legislative or regulatory changes.
Amendments may include changes to bet settlement conditions, bet cancellation procedures, functionality affecting payment methods, payout mechanisms, refund processes, and the protection of user data.
b) Reasons for Rule Amendments:
Amendments to the Rules may be prompted by, but not limited to, the following circumstances:
▪ The need to comply with applicable laws or regulatory authority requirements.
▪ Optimization and enhancement of platform functionality to improve its security and efficiency.
▪ Introduction of new types of bets or markets requiring updates to the existing Rules.
▪ Technical or financial modifications related to transaction processing, betting systems, or payout calculations.
▪ Changes in user data protection, including the implementation of new security measures or updates to data protection laws.
c) Procedure for Making Changes:
All amendments to the Rules may be made at any time but shall take effect no earlier than five (5) business days following their publication on the platform's official website, unless otherwise specified herein.
In some cases, such as changes required by law or regulatory orders, the amendments may take effect immediately, and users will be notified in accordance with the established notification procedure.
11.2 User Notifications Regarding Amendments
a) Method of User Notification:
The platform commits to notifying all registered users about any amendments to the Rules via email or messages posted on the platform's official website. Notifications will be sent to the contact details provided by the user during registration.
The notification will specify the effective date of the amendments, as well as a brief summary of the changes and the reasons for their implementation. The platform may also publish detailed explanations for each amendment in a dedicated section on its website so that users can review the full text of the updated Rules.
b) Notification Deadlines:
Notifications of amendments must be sent to users no later than five (5) business days prior to the effective date of such changes, except in cases where the changes must take effect immediately due to legal or technical reasons.
If the changes affect conditions that may impact already placed bets (e.g., changes to odds or bet types), users must be notified in advance. The platform must also provide users the opportunity to decline the changes and cancel any open bets if necessary.
c) User Acceptance of Amendments:
Continued use of the platform after amendments are introduced will be considered as the user's acceptance of the new conditions. If a user does not agree with the changes, they must cease using the platform and, if necessary, close their account. In such cases, the user may request a refund in accordance with the terms set out in the "Bet Cancellation" and "Refunds" sections.
The platform reserves the right to suspend accounts of users who continue to use the platform while explicitly rejecting the updated Rules.
d) Archiving of Previous Rule Versions:
- All versions of the Rules, including amendments, will be archived and stored on the platform for future reference by users. The platform undertakes to retain archived versions of the Rules for a minimum of one year from the date the changes take effect.
11.3 Platform's Liability for Non-Compliance with Legal Requirements
a) Obligation to Comply with the Law:
- The platform undertakes to ensure that all amendments to the Rules comply with the applicable laws and regulatory requirements in the jurisdictions where it operates. In cases where any provisions of the Rules are found to be incompatible with statutory regulations, such provisions shall be immediately revised or revoked.
b) Verification of Legal Validity of Amendments:
- The platform conducts regular legal reviews of all modifications made to the Rules to ensure compliance with consumer protection laws as well as regulatory acts related to gambling and cryptocurrency operations (in cases where crypto-based betting is used).
11.4 Final Provisions
a) Right to Amend the Rules:
- The platform reserves the right to amend these Rules at any time without prior consent from users, provided that such amendments do not conflict with applicable laws and regulations designed to protect consumer rights.
b) User Rights and Obligations After Amendments:
- Users who continue to use the platform after the amendments come into effect automatically accept the updated terms. If a user does not agree with the changes, they must cease using the platform and may request a refund, provided this is stipulated under the terms of use.
12. Special Rules for Each Discipline
12.1 Key Terminology
This section provides key terms and definitions used to describe the specifics of betting, in-game events, and bet settlement for various esports disciplines. Understanding these terms is essential for the proper interpretation of betting rules and outcome calculations for each game.
12.1.1 Discipline (Esports Discipline) - A computer or video game on which matches and tournaments are available for betting. Each discipline has unique rules, mechanics, and approaches that may affect bet settlement.
12.1.2 Cheating (To Cheat) - The use of unauthorized software or methods to gain an advantage in the game. This is a serious violation in any discipline, and all bets involving players suspected of cheating are subject to cancellation.
12.1.3 Stream - A video broadcast of a match that may be available to viewers on platforms like Twitch. To prevent unfair play, match streams may be delayed to avoid influencing players or bettors during the game.
12.1.4 Frag - A unit of score awarded to a player or team for eliminating an opponent's character. In some disciplines, this may also include self-kills.
12.1.5 First Blood (FB) - The first frag achieved by a player or team in a match. This is often offered as a separate betting market.
12.1.6 Hit Point (HP) - The amount of health or vitality a character has. Losing HP can directly influence the match outcome or related bets.
12.1.7 Armor Point (AP) - Defensive points that reduce incoming damage. Armor is a strategic element in many disciplines.
12.1.8 DDoS Attack (Distributed Denial of Service) - An attack aimed at overloading servers to make them unresponsive. If such an attack occurs, all bets placed during the affected period may be refunded.
12.1.9 Disconnect - The loss of connection between the game client and server, which can lead to the temporary suspension or cancellation of the match. Bets may be refunded if the match is interrupted due to a disconnect.
12.1.10 Demo / Replay - A recorded version of a completed match, available for viewing via official platforms or the game client. Replays are used for analysis and to verify possible rule violations.
12.1.11 Rehost - The process of restarting a game after a technical issue, possibly requiring a rollback to a saved state. In such cases, bets on the affected game may be canceled.
12.1.12 Map - The in-game location where a match is held. Maps vary by discipline in size and layout, influencing game strategy and betting outcomes.
12.1.13 Round - A segment of a match in which players or teams compete to achieve a specific objective. A single match may consist of multiple rounds.
12.1.14 Match Formats (Best of 1 / Best of 2 / Best of 3, etc.)
Bo1 - A match consisting of a single map. The winner is determined by the result of that one map.
Bo2 - A match consisting of two maps. The winner is determined by the number of maps won.
Bo3 - A match consisting of three maps. The winner is the first team to win two maps.
Bo5 - A match consisting of five maps. The winner is the first team to win three maps.
12.1.15 Battle Royale
A match format where multiple teams or players compete on a single map, and the last surviving player or team is declared the winner. The match continues until only one entity remains.
12.1.16 Playable Character (PC)
A character controlled by a player. In different games, these characters may be referred to as Heroes, Champions, or other entities.
Note: In League of Legends, they are called Champions; in Dota 2, they are called Heroes.
12.1.17 Non-Player Character (NPC)
A character controlled by artificial intelligence (AI), not by a player. NPCs often act as opponents or allies in the game environment.
12.1.18 Pistol Round
The first round in games like CS 2, where players start with pistols. Winning this round often influences the team's economic and strategic trajectory.
12.1.19 Plant (Bomb Site)
A designated location on the map in CS 2 where players can plant the bomb. This point plays a critical role in the attacking team's strategy.
12.1.20 Main Base Structure
The core structure that must be destroyed to win the game. In League of Legends, this is the Nexus; in Dota 2 - the Ancient.
12.1.21 Pick / Ban Phase
A pre-match stage during which teams select their characters (pick) and ban certain characters to prevent the opponent from choosing them.
12.1.22 Deny
An action where a player kills their own units (such as creeps, heroes, or towers) to prevent the opponent from gaining gold or experience. Denies do not count toward kill scores and do not grant gold.
12.1.23 Rune
Special power-ups that appear on the map. There are different types of runes, including:
Power Runes - Provide temporary positive effects to heroes.
Bounty Runes - Grant gold to the team that picks them up.
Water Runes - Provide additional effects or regeneration for the team.
12.1.24 K/D/A (Kills / Deaths / Assists)
A statistic representing a player's number of kills, deaths, and assists in a match or map. This metric is widely used to assess a player's performance.
12.1.25 Single-Elimination Bracket
A tournament format in which teams or players are eliminated after a single loss and cannot return to the competition.
12.1.26 Double-Elimination Bracket
A tournament format in which a team or player may lose once and still remain in the tournament. Elimination occurs only after a second loss.
12.1.27 Shot Caller
A player responsible for making strategic decisions for the team, including shot calling for routes, objectives, and coordinated actions.
12.1.28 Twitch
A popular live-streaming platform used to broadcast video game content, including professional esports matches.
12.2 Dota 2
12.2.1 General Provisions
Description of the specifics of betting on matches, tournaments, and maps in Dota 2, as well as the unique rules for calculating bets on in-game events such as "Roshan," "First Blood," and others.
12.2.2 Types of Bets
a) Match Winner Bets
A bet on which team will win the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on which team will win a specific map in formats such as Bo3, Bo5, etc. If the match ends prematurely, map bets may be recalculated or voided.
c) Special Bets
"First Blood" Bet - A bet on the team to score the first kill on the map.
"Roshan" Bet - A bet on the team that will kill Roshan first on the map. If Roshan is not killed, the bet is voided.
"Both Teams Kill Roshan" Bet - The bet wins if both teams kill Roshan during the match.
"First Tower Destroyed" Bet - A bet on the team that destroys the first opponent tower.
"First Barracks Destroyed" Bet - A bet on the team that destroys the first barracks.
d) Map Duration Bets
- Map Duration - A bet on how long the map will last, e.g., "Map will last over 37 minutes."
e) Event Bets
"First Power Rune Type" Bet - A bet on the type of the first Power Rune spawned on the map.
"First Power Rune Pickup" Bet - A bet on the team that picks up the first Power Rune.
"Will Divine Rapier Be Purchased" Bet - A bet on whether a Divine Rapier will be purchased before the end of the map.
12.2.3 Special Betting Conditions
a) "Map Ends During Daytime" Bet
This bet is calculated based on Dota 2's in-game day/night cycle, where time switches every 5 minutes. Hero abilities that alter time of day are not considered.
b) "Map Duration" Bet
The bet wins if the match ends at or beyond the specified time. For example, if the game ends at 37:00, the "Over 37 minutes" bet wins.
c) "First Blood" Bet
The bet wins if the correctly selected team scores the first kill on the map.
d) "Roshan" Bet
The bet wins if the selected team is the first to kill Roshan. If Roshan is not killed, the bet is voided.
e) "Both Teams Kill Roshan" (Yes/No)
The "Yes" option wins if both teams manage to kill Roshan during the match.
f) "First Tower / Barracks Destroyed" Bet
The bet is calculated based on the first structure destroyed. In case of a deny (e.g., a team destroys its own structure), the team that lost the structure is still counted as the one affected for bet resolution.
g) "Both Teams Destroy a Barracks" (Yes/No)
The "Yes" bet wins if both teams destroy at least one barracks during the same map.
h) "First Midlane Barracks Destroyed" (Yes/No)
The "Yes" bet wins if the first destroyed barracks is located in the midlane.
i) "First Power Rune Type" Bet
The bet wins if the selected type of the first Power Rune matches what actually spawns.
j) "First Power Rune Location" Bet
The bet wins if the player correctly identifies the location where the first Power Rune spawns.
k) "Team to Pick Up First Power Rune" Bet
The bet wins if the selected team is the first to pick up a Power Rune on the map.
l) "Most Picked Power Rune" Bet
If multiple types of Power Runes are picked up the same number of times, all bets on this market will be voided and refunded.
m) "First Tormentor" Bet
The bet wins if the selected team is the first to kill the Tormentor.
n) "Will Divine Rapier Be Purchased" Bet (Yes/No)
The "Yes" bet wins if the Divine Rapier item is purchased during the map.
o) "Beyond Godlike" Bet (Yes/No)
The "Yes" bet wins if any hero on the map achieves 10 or more consecutive kills without dying.
p) "Rampage" Bet (Yes/No)
The "Yes" bet wins if a hero scores 5 or more consecutive kills in a short period without dying.
q) "Ultrakill" Bet (Yes/No)
The "Yes" bet wins if a hero scores 4 or more consecutive kills without interruption.
r) "Total Towers Destroyed" Bet
The bet is calculated based on the total number of towers destroyed by both teams during the map.
s) Match Interruption
If the match is interrupted and subsequently restarted with a 0:0 score, all bets will be voided and refunded.
t) Final Result
The winner is determined by the result shown on screen after the fall of the Ancient, regardless of the current kill score.
u) Kill Score Adjustments
The kill score displayed may be reduced due to Dota TV broadcast delays. Such changes do not constitute grounds for voiding bets.
12.3 CS 2 (Counter-Strike 2)
12.3.1 General Provisions
CS 2 is a popular first-person shooter game where teams compete to complete objectives such as planting and defusing bombs or eliminating opponents. Betting on CS 2 includes both pre-match and live bets on maps, rounds, in-game events, and overall match outcomes.
12.3.2 Types of Bets
a) Map Winner Bets
A bet on which team will win a specific map. If the map ends prematurely, bets may be recalculated or voided.
b) Pistol Round Winner Bets
A bet on the team that will win the pistol round (the first round of the match where players have access only to pistols).
c) Total Rounds Bets
A bet on the total number of rounds played in the match. If the match is interrupted, total rounds bets may be reviewed or voided.
d) First Kill Bets
A bet on the team that will make the first kill in the match. If the match is interrupted before the first kill, the bet will be voided and refunded.
e) Round Handicap Bets
A bet that applies a handicap to the number of rounds one team must win, taking into account an advantage or disadvantage.
12.3.3 Special Betting Conditions
a) "Bomb Plant" Bet (Yes/No)
The bet wins if the selected team successfully plants the bomb in the specified round. If the bomb is planted after the round ends, the "No" option wins.
b) "Bomb Defusal" Bet (Yes/No)
The bet wins if the bomb planted by either team is defused in the specified round.
c) Total Rounds per Map
The standard number of rounds per map is 24 (excluding overtimes). In the event of a tie (12:12), overtime consists of 6 extra rounds. The first team to win 4 out of 6 rounds wins the overtime.
d) Match Draw Bets
In some cases, the final score may be officially recorded as a draw based on the tournament rules or referee decision.
e) Match and Map Start
A match or map is considered to have started once the first kill is recorded in the pistol round. If the match is interrupted before the first kill, all bets will be voided and refunded.
f) Technical Loss Assignment
If a team is awarded a technical loss, the missing rounds are added to the final result, and match/map bets are settled based on that result.
g) Player Unable to Continue
If a player cannot continue the match after at least one kill has occurred, bets on that player may be reviewed. If the player did not participate in more than half the rounds, the bet will be voided.
h) Map-Specific Bets
Bets on individual maps will be voided if no rounds are played on that map.
i) Technical Failures and Server Restarts
If a server restart occurs due to technical failure and the match resumes with recreated conditions, bets remain valid.
j) Kills After Round Ends
Kills made after the round officially ends are counted toward that round and affect bet calculations if recorded before full round closure.
k) Suicides and Friendly Kills
Suicides and friendly fire kills do not count toward round kill totals and are excluded from betting calculations.
l) CS 2v2 Bets
If teams or players are incorrectly assigned, the score is reset and the match replayed. All bets are voided in such cases. If technical interruptions occur, bets are reviewed based on replay results.
m) Match Start Time and Technical Losses
If a team or player is over 10 minutes late from the scheduled start time, they are assigned a technical loss, and bets are settled according to official rules.
n) Match Format and Victory Conditions
The match is split into two halves. The home team starts on defense. After round 8, teams switch sides. The winner is determined by total points. In case of a tie, a decisive round is played.
12.4 League of Legends (LoL)
12.4.1 General Provisions
League of Legends is a popular multiplayer online game where two teams of five players compete to destroy the enemy Nexus. Bets on LoL include a variety of event types such as match winner, exact score, map-specific events (e.g., "first dragon," "first kill"), and in-game actions such as tower or inhibitor destruction.
12.4.2 Types of Bets
a) Match Winner Bets
A bet on which team will win the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Exact Score Bets
A bet on the final match score (e.g., 2-1, 2-0). If the result is a draw, the bet will be voided and refunded.
c) First Dragon Bet
A bet on the team that will kill the first dragon on the map. If no dragon is killed, the bet is voided and refunded.
d) Tower and Inhibitor Destruction Bets
A bet on the team that will destroy the first enemy tower or inhibitor. There may also be bets on the total number of destroyed structures.
e) Kill Count Bets
A bet on the total number of champion kills in the match. Kills of minions and neutral monsters are excluded; only champion kills are counted.
12.4.3 Special Betting Conditions
a) "Dragon," "Baron," or "Herald" Bet
The bet wins if the selected team is the first to kill the specified non-player creature (dragon, Baron, or Herald). If the creature is not killed, the bet is voided and refunded.
b) "Baron Nashor Spawns in Hunting Pit" Bet
The bet wins if Baron spawns in the Hunting Pit at 25:00. If Baron appears in any other pit (e.g., Defender's or Watcher's Pit), the bet is lost. If the match ends before 25:00, the bet is voided.
c) Match Format
Match format is determined by the tournament rules and may include one, three, or five games. If the format is changed, bets on that match may be recalculated or voided.
d) Total Kills Bet
The bet is settled based on the total number of champion kills. Kills of minions or monsters are excluded, as are champion deaths caused by minions or monsters.
e) Match Winner Determination
The winner is the team that destroys the enemy Nexus, regardless of the kill score at the time.
f) Technical Pauses and Match Cancellations
If a technical pause exceeds 30 minutes, the match is declared void and restarted from the pick and ban phase. All bets on such a match are voided and refunded.
g) Technical Loss by Judge Decision
If a player is unable to continue due to health issues and the team is assigned a technical loss, bets on that match remain valid and are not refunded.
h) Time Limit for Resolving Technical Issues
If a team fails to resolve technical issues within 10 minutes, it is assigned a technical loss, and all bets are voided. If the match begins but is not completed, no results are considered, and all bets are refunded.
12.5 eFootball (FIFA)
12.5.1 General Provisions
eFootball (also known as FIFA) is a popular video game series simulating real football. Bets on eFootball include a variety of bet types such as match winner, exact score, total goals, and other in-game events. All bets and settlement procedures follow the same principles as traditional football betting, with consideration for the specific mechanics and conditions of the game.
12.5.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Exact Score Bets
A bet on the exact final score of the match, e.g., 2-1, 3-0. If the match ends in a draw and the draw was not selected, the bet will be voided.
c) Total Goals Bets
A bet on the total number of goals scored in the match. For example, the bet may be placed on whether the total number of goals is over or under a specified value.
d) First Goal Bets
A bet on the team that scores the first goal in the match. If the match is cancelled or postponed before the first goal is scored, the bet will be voided and refunded.
12.5.3 Special Betting Conditions
a) Interactive Football Bets (FIFA, eFootball video games)
All standard football bet types are accepted for eFootball matches (including FIFA). These bets are calculated based on the same rules applied to traditional football, while accounting for the specific features and mechanics of the video game format.
b) Technical Pauses and Match Cancellations
In the event of prolonged technical pauses or if the match is not completed within the scheduled time due to disruptions that affect the outcome, all bets on the match may be voided and refunded.
c) Technical Forfeits and Match Abandonment
If a team cannot continue due to technical reasons (e.g., player disconnection), and a technical forfeit is declared, the bets may either be recalculated or voided, depending on the score and state of the match at the moment of interruption.
12.6 Overwatch
12.6.1 General Provisions
Overwatch is a team-based first-person shooter where two teams compete to complete objectives across various maps. Betting on Overwatch includes a variety of match-related aspects such as team victory, number of maps played, technical issues, and other discipline-specific events.
12.6.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Total Maps Bets
A bet on the number of maps that will be played in the match. In case of a tie (e.g., 2:2), an additional tiebreaker map may be played.
c) Exact Score Bets
A bet on the exact final score of the match (e.g., 3-1, 3-2). If the match ends in a tie or is interrupted, the bet will be voided and refunded.
d) Map Winner Bets
A bet on the winner of a specific map within the match. If the map ends prematurely, the bet will be voided or recalculated depending on the state of play.
12.6.3 Special Betting Conditions
a) Draw on Maps
In the event of a map draw during the match (e.g., 2:2), a tiebreaker map is played. The winner of that map is declared the match winner and receives an additional point in the final match score.
b) Match Interruption Due to Forfeit or Disqualification
If the match is interrupted due to a player's refusal to continue or disqualification, the opposing team is declared the winner. The required number of points will be added to that team to reflect victory. For example, if the score was 1:1 when the match ended, the final result will be recorded as 2:1 in favor of the winner.
c) Bet Refund in Case of Undetermined Match Outcome
If the final outcome of the match cannot be established, all bets on the match will be voided and refunded. However, bets on completed outcomes, such as a map win, may still be settled.
d) Technical Forfeit
If the match cannot begin at the scheduled time due to a team's absence or unpreparedness, a technical forfeit is issued. In such cases, the match is deemed void and all bets are refunded.
e) Team Composition Changes
Changes in the number of players on a team (e.g., due to disconnect or DDoS attack) do not constitute grounds for voiding bets. Bets will be settled as usual if no other match rules have been violated.
f) Unfinished Match or Map
If a match or individual map begins but is not completed, and bets have not yet been settled at the time of interruption, such bets will be voided and refunded. In these cases, players receive compensation and all affected bets are considered cancelled.
12.7 PlayerUnknown's Battlegrounds (PUBG)
12.7.1 General Provisions
PlayerUnknown's Battlegrounds (PUBG) is a popular multiplayer battle royale game in which players compete to be the last person or team standing. Bets on PUBG include various types such as final placement bets, kill count bets, and other key in-game events. In this discipline, special attention is given to player/team positioning and performance in combat.
12.7.2 Types of Bets
a) "Who Places Higher" Bet
The bet wins if the selected player, pair, or team (e.g., a group of four players) finishes in a higher placement than the comparison group by the end of the match.
b) "Higher Points" Bet
This bet is calculated using a points table that considers both placement and kills. The winner is the player or team with the highest total score based on these metrics.
c) "More Kills" Bet
This bet is settled based solely on the number of kills made by players. The player or team with the most frags (kills) during the match is the winner.
d) "Top 3 Finish" Bet (Yes/No)
The "Yes" option wins if the selected players or teams finish within the top 3 of the round, based on both placement and kills.
e) Match Format
PUBG matches are conducted in a battle royale format, where players or teams fight for survival on a shrinking play zone.
12.7.3 Special Betting Conditions
a) Match Format
All PUBG matches follow the battle royale format, where the last surviving player or team is declared the winner. Matches may be solo or team-based depending on tournament rules.
b) Disputed Outcomes
In case of disputes or unclear outcomes, the winner will be determined based on the official tournament scoreboard or another recognized official source confirming the final standings.
c) Match Interruptions
If a match is interrupted due to technical issues and a winner cannot be determined, all bets will be voided and refunded. The match may be restarted or reviewed based on the circumstances and rules.
d) Absence or Withdrawal of Player or Team
If a player or team is unable to continue the match, their results may be reviewed. Bets placed on such participants may be voided and refunded, provided the match had not reached conclusion at the time of their withdrawal.
12.8 Rainbow Six Siege
12.8.1 General Provisions
Rainbow Six Siege is a tactical first-person shooter where two teams of five players compete on various maps to complete objectives such as defending or capturing targets. Bets on Rainbow Six Siege may include match winner bets, map-specific outcomes, and various in-game events such as total rounds or round victories.
12.8.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on the team that wins a specific map. If the map is ended prematurely, bets may be recalculated or voided.
c) Exact Score Bets
A bet on the exact final score of a match or individual map (e.g., 7-3, 7-6). If the result cannot be determined due to a tie or other complications, the bet will be voided.
d) Total Rounds Bets
A bet on the number of rounds played in the match or on a specific map. Bets may be based on total round count or which team reaches a specific number of rounds first.
12.8.3 Special Betting Conditions
a) Match Format
◦ Single-map match - Played until one team wins 7 rounds. If the score is tied 6-6, the match is considered complete.
◦ Best-of-3 or Best-of-5 maps - If a 6-6 tie occurs, additional rounds are played to determine the winner.
b) Match and Map Start
A match or map is considered to have started once the first kill is recorded. If a team cannot continue an already started match and is assigned a technical loss, missing rounds will be awarded to the opponent. Bets on the match and map will be settled according to the final score.
Examples:
◦ Example 1: On the first map, with a score of 0-3, the second team receives a technical loss. Final score: 2-0 (7-3, 7-0).
◦ Example 2: After the first map (7-3), the first team receives a technical loss at 5-0 on the second map. Final score: 1-2 (7-3, 5-7, 0-7).
◦ Example 3: If the first map has not started, bets will be settled in accordance with clause 13.2.7 of the Rules.
c) Server Restart and Technical Failures
If a server restart is required due to a technical failure, and the match resumes with simulated conditions based on the state prior to the restart (including round/score adjustments), this will not be grounds for bet cancellation.
d) Map Bet Cancellation
Bets on a specific map will be voided if no rounds are played on that map. In such cases, all bets on the affected map will be cancelled and refunded.
12.9 StarCraft II
12.9.1 General Provisions
StarCraft II is a popular real-time strategy game in which players control armies and bases, competing for dominance on the battlefield. Bets on StarCraft II include various types such as match winner, map winner, and other in-game objectives such as the number of destroyed structures or units.
12.9.2 Types of Bets
a) Match Winner Bets
A bet on the player who wins the match overall. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on the player who wins a specific map within the match. The bet wins if the selected player is victorious on the chosen map.
c) Destroyed Structures/Units Bets
A bet on the number or type of destroyed elements, such as buildings, bases, or armies. The outcome is determined based on official in-game statistics.
12.9.3 Special Betting Conditions
a) Match Format
StarCraft II matches may consist of multiple maps. To win the match, a player must win a predefined number of maps. Match formats may vary depending on the tournament rules, including Best of 1 (Bo1), Best of 3 (Bo3), Best of 5 (Bo5), or other formats.
b) Map and Match Winner Bets
Bets may be placed on both the winner of an individual map and the overall match winner. In the case of multi-map matches, bets on individual maps are settled independently from the overall match result.
12.10 Valorant
12.10.1 General Provisions
Valorant is a tactical first-person shooter in which two teams of five players compete to complete objectives such as planting and defusing the spike, as well as eliminating opponents. Bets on Valorant include a variety of types such as match winner, exact score, total kills, and other significant in-game events.
12.10.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on the team that wins a specific map. If the map is ended prematurely, the bet will be voided or recalculated depending on the circumstances.
c) Total Kills Bets
A bet on the total number of kills (frags) in the match or on a specific map. Kills occurring after the round ends are still counted as part of that round.
d) First Spike Plant Bet
A bet on the team that will plant the first spike during the match. If the spike is planted after the round ends, the "No" bet option wins.
e) Spike Plant/Defuse Bets
A bet on whether the spike will be planted or defused during a specific round. The outcome is determined based on the actual in-game event.
12.10.3 Special Betting Conditions
a) Match Format and Overtime
◦ In case of a tie (e.g., 12:12), overtime is initiated with 2 additional rounds. The team that wins both rounds first is declared the winner.
◦ If the tie persists (e.g., 13:13), another set of 2 rounds is played. Bets are settled based on all rounds played.
b) Technical Forfeit
If a team is unable to continue the match for any reason, it is assigned a technical forfeit. For maps with fewer than 12 rounds played, all bets are voided except those on completed outcomes. If more than 12 rounds were played, bets are settled based on the current score, and the remaining rounds are awarded to the opponent to reach 13 (or 14, 15, etc., in case of overtime).
c) Match Interruption
If the match is interrupted during the first map, bets on handicaps and total maps are voided, while bets on the match winner are settled normally. The timestamp of the last completed round is considered the official end of the match; all bets placed after that time are voided.
d) Player Bet Refunds
If a player cannot continue and has either not made a single kill or has played fewer than half the rounds on the map, all bets on that player are voided.
e) Match Start
The match is considered started after the first kill in the pistol round. If the match is not completed, bets related to events occurring after the first kill may still be recalculated and settled.
f) Cancellation of Map Bets Without Played Rounds
Bets on a specific map are voided if no rounds were played on that map.
g) Technical Failures and Server Restart
If a technical failure requires a server restart and the in-game situation is reconstructed, bets are not cancelled provided that results can still be calculated from verified data.
h) Suicides and Friendly Kills
Suicides and kills inflicted on teammates (friendly fire) are not counted as frags and are excluded from kill-related bet calculations.
12.11 Deadlock
12.11.1 General Provisions
Deadlock is a strategic team-based game in which two teams compete for control of the map by eliminating opponents and completing key objectives. Bets on Deadlock include various types such as match winner, exact score, map-specific actions (e.g., destruction of key structures), and total frags.
12.11.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on the team that wins a specific map. If the map ends prematurely, bets will be voided.
c) Total Frags Bets
A bet on the total number of frags made by players in the match. Kills of creeps or neutral monsters are excluded; only hero kills are counted.
d) Key Objective Destruction Bets
A bet on the team that destroys the first key objective on the map, such as the Guardian, Walker, or Shrine.
12.11.3 Special Betting Conditions
a) Match Format
The format is determined by tournament rules and may include 1, 2, 3, or 5 games per match. In case of a tie or special conditions as defined by the organizer, additional rounds may be played.
b) Match Interruptions and Technical Pauses
◦ If a technical pause exceeds 30 minutes, the match is declared void and restarted from the pick-and-ban phase. All bets are refunded.
◦ If a team cannot continue due to health-related issues, it is assigned a technical loss. In this case, bets remain valid and are not refunded.
◦ If a team exceeds the 10-minute time limit to resolve technical issues, it is assigned a technical loss. The match statistics are voided, and all bets on the match are refunded.
c) Match Restart with 0:0 Score
If the match is interrupted and resumed later from a 0:0 score, all bets placed on the original match will be voided and refunded.
d) Key Objective Destruction Events
◦ "First Guardian Destroyed" Bet - A bet on the team that destroys the Guardian first. If no Guardian is destroyed, the bet is voided.
◦ "First Walker Destroyed" Bet - A bet on the team that destroys the Walker first. Settled according to the same principles as the Guardian.
◦ "First Shrine Destroyed" Bet - A bet on the team that destroys the first Shrine.
e) Mid-Boss Bets
◦ "Mid-Boss" Bet - A bet on the team that is first to destroy the crystal dropped by the Central Boss and acquire its buff. If the crystal is not destroyed by either team, the bet is voided.
◦ "Both Teams Destroy Mid-Boss" Bet (Yes/No) - The "Yes" bet wins if both teams destroy the Central Boss crystal during a single map.
12.12 Rocket League
12.12.1 General Provisions
Rocket League is a multiplayer "car football" game where two teams compete to score goals using vehicles. Bets on Rocket League may include match winner, exact score, total goals, match duration, and event format.
12.12.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Exact Score Bets
A bet on the precise final score of the match (e.g., 3-2, 4-1). If the match ends in a draw and the draw was not selected, the bet will be voided and refunded.
c) Total Goals Bets
A bet on the total number of goals scored in the match. For example, the bet may be placed on whether the total will be over or under a specified value.
12.12.3 Special Betting Conditions
a) Rocket League Event Format
Matches may be held in "Random Match" mode, meaning the outcomes are determined in matches played under varied and unpredictable in-game conditions for the teams.
b) Match Time
Bets are placed based on regular time only (excluding overtime), unless otherwise specified. Time spent in overtime is not considered in bet calculations unless explicitly stated for the event.
c) Match Format
◦ Teams: Two teams of 3 players (3v3)
◦ Match duration: 5 minutes (regular time)
◦ Mode: "Car-ball" (football-style mode)
d) Winner Determination
The team that scores more goals during regular time is considered the winner. If the match ends in a draw and no overtime is played, bets on the match winner will be voided and refunded.
12.13 Hearthstone
12.13.1 General Provisions
Hearthstone is a digital collectible card game where two players compete using custom-built decks, each card having unique characteristics and effects. Matches can be played in various formats, including Standard and Draft modes, where cards may be selected during gameplay. Bets on Hearthstone include match winner, map winner, and special in-game events such as the use of specific cards or effects.
12.13.2 Types of Bets
a) Match Winner Bets
A bet on the player who wins the overall match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on the player who wins a specific game (map) within the match. If the game is ended prematurely, the bet will be voided.
c) Exact Score Bets
A bet on the exact final score of the match (e.g., 3-0, 3-1). If the match ends in a draw or the result cannot be determined, the bet will be voided.
d) Special Event Bets
A bet on specific in-game occurrences, such as the use of legendary cards, combinations, or game effects. For example, placing a bet on whether a particular legendary card will be played.
e) Total Cards Played Bets
A bet on the total number of cards played during the match, or the number of cards used to create specific combos or fulfill objectives.
12.13.3 Special Betting Conditions
a) Match Format
Matches may be held in various formats, such as Standard, Draft, or tournament brackets involving multiple players. Each format may have its own rules and limitations affecting bet calculations, such as card restrictions or deck-building rules.
b) Match Interruptions
If a match is interrupted due to a technical error, server failure, or unforeseen circumstances, bets may be voided or recalculated based on the state of the match at the time of interruption.
c) Player Absence
If a player fails to appear for the match or their client does not launch within a reasonable time frame, the match is deemed void, and all bets will be refunded.
d) Technical Pauses and Disruptions
In case of long technical pauses or mid-game disconnections, bets may be voided or recalculated, depending on the decision of tournament organizers or the official match regulations.
e) Standard and Special Rules
Hearthstone matches are governed by standard rules, which may be modified depending on tournament specifications. For example, certain cards may be banned or altered in specific events, which must be accounted for when placing and settling bets.
12.14 King of Glory
12.14.1 General Provisions
King of Glory (also known as Honor of Kings) is a popular mobile multiplayer online battle arena (MOBA) game where two teams of five players compete to destroy the opposing base. Bets on King of Glory include various types such as match winner, total kills, and other in-game events that occur during the match.
12.14.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on the team that wins a specific map. If the map ends prematurely, bets may be recalculated or voided.
c) Exact Score Bets
A bet on the exact final score of the match or specific map (e.g., 3-0, 3-1). In case of a draw, or if the score cannot be determined, the bet will be voided.
d) Total Kills Bets
A bet on the total number of kills (frags) made by players in the match or on a specific map. Team kills and kills by non-player-controlled characters do not count.
12.14.3 Special Betting Conditions
a) Fewer Than 10 Participants at Match Start
If a map starts with fewer than 10 active players, all bets placed on that map will be voided and refunded.
b) Player Disconnection
If a player disconnects during the first 10 minutes of the map and does not reconnect within 1 minute of game time, all unsettled bets on that map and the match will be voided. If the disconnection occurs after the 10th minute, bets will be settled according to the official match result.
c) Technical Win or Loss
If a technical win or loss is declared by tournament organizers within the first 10 minutes of the map, all unresolved bets on that map and the match will be voided. If the technical result is declared after the 10th minute, bets will be settled according to the official result.
d) Match Interruption
If the match is interrupted and not completed, and later resumed with a score of 0:0 or other modifications, all bets placed on that match will be voided.
e) Refunds Due to Technical Loss Before Minimum Game Time
If a team receives a technical loss before reaching a specified game duration (e.g., 10 minutes), all bets on that map and the match will be voided. If the threshold is reached, bets will be settled based on the outcome recorded at the moment of interruption.
12.15 Mobile Legends
12.15.1 General Provisions
Mobile Legends is a popular mobile MOBA game in which two teams compete across various maps to destroy the opposing base. Bets on Mobile Legends include different types such as match winner, total kills, map winner, and other key in-game events. The game requires a stable internet connection, and all technical disruptions may impact bet calculations.
12.15.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on the team that wins a specific map. If the map is ended prematurely, bets will be voided or recalculated depending on the situation.
c) Exact Score Bets
A bet on the exact final score of the match or specific map (e.g., 3-0, 3-1). In the case of a draw or other unresolved outcomes, the bet will be voided.
d) Total Kills Bets
A bet on the total number of kills (frags) made by players during the match or on a specific map. Kills of teammates or by non-player characters (e.g., minions) are not counted.
e) Key Objective Control Bets
A bet on the team that first captures or destroys a key objective on the map (e.g., tower or enemy base).
12.15.3 Special Betting Conditions
a) Start With Fewer Than 10 Players
If a map starts with fewer than 10 active players, all bets on that map will be voided and refunded. If the match cannot be completed due to an insufficient number of players, all bets will be refunded.
b) Player Disconnection
If a player disconnects during the first 10 minutes and cannot reconnect or be replaced within 1 minute of game time, all unsettled bets on that map and match will be voided. If the disconnection occurs after the 10th minute, bets will be settled based on the official match result recorded up to the time of disconnection.
c) Victory by Organizer Decision
If a team is awarded a win by administrator decision or due to technical forfeiture within the first 10 minutes of the map, all unsettled bets on that map and match will be voided. If the decision is made after the 10th minute, bets are settled according to the official result at the time of match conclusion.
d) Match Interruption
If the match is interrupted due to technical issues or player error and not completed, bets may be voided or recalculated depending on tournament rules and organizer decisions.
e) Players Unable to Continue
If a player cannot continue and no kill (frag) has been recorded at the time of disconnection, all bets involving that player will be voided. If the player has played more than half the match or later returns, bets will be settled based on the official result.
f) Map Bets Without Game Start
Bets on specific maps will be voided if no rounds are played or if no game-affecting actions have occurred.
g) Technical Failures and Game Restart
If a game is restarted due to a technical failure and the result is changed, bets on such events will not be voided provided that the outcome is verified through official data confirmed by the tournament organizers.
12.16 Call of Duty
12.16.1 General Provisions
Call of Duty is a series of popular first-person military shooters where players compete in various game modes, including team deathmatch, capture the flag, and others. Bets on Call of Duty may include match winner, total kills, map results, and in-game events linked to player or team performance and game progression.
12.16.2 Types of Bets
a) Match Winner Bets
A bet on the team that wins the match. If the match is cancelled or postponed, all bets will be voided and refunded.
b) Map Winner Bets
A bet on the team that wins a specific map. If the map is ended prematurely, bets may be voided or recalculated depending on circumstances.
c) Exact Score Bets
A bet on the exact final score of the match (e.g., 3-0, 3-1). In case of a draw or if the result cannot be determined, the bet will be voided.
d) Total Kills Bets
A bet on the total number of kills (frags) achieved by players or teams in a match or specific map. Kills of teammates or kills made by non-player-controlled elements (e.g., drones or automated systems) are not counted.
12.16.3 Special Betting Conditions
a) Map Reset and Restart
If a map is reset and restarted from the beginning rather than resumed, all bets on that map and its related events may be voided. The decision will depend on how the official result is evaluated by tournament organizers.
b) Match Interruption
If the match is interrupted due to technical issues or player error, bets may be voided or recalculated based on tournament regulations and organizer rulings.
c) Player Disconnection and Technical Issues
If a player cannot continue due to technical issues and is not replaced within a specified time frame, all bets specifically involving that player will be voided. If the match continues without the player, bets on the match will be settled according to the official result.
d) Match Format
Match formats may vary by tournament and can include multiple maps (Best of 1, Best of 3, Best of 5). Bets on map winners and overall match winners will be settled according to the number of maps played and the recorded results.
e) Force Majeure and Match Cancellation
In the event of force majeure or other unforeseen circumstances that prevent the match from continuing or require a restart, bets may be voided or recalculated in accordance with the decisions made by official tournament organizers.
13. Conclusion
This document has provided a comprehensive overview of betting rules for various esports disciplines, covering the most popular titles, including Dota 2, CS 2, League of Legends, eFootball, Overwatch, PUBG, Rainbow Six Siege, StarCraft II, Valorant, Deadlock, Rocket League, Hearthstone, King of Glory, Mobile Legends, and Call of Duty.
Each discipline contains its own specific characteristics that directly impact available bet types and how those bets are settled. However, there are several common principles applicable across all games:
a) Types of Bets
Each game offers multiple betting options, including match winner, map winner, exact score, total kills, and other key events. Additional bets may be offered on special in-game occurrences such as destroying specific objectives or using unique cards.
b) Special Betting Conditions
Every discipline has unique technical or gameplay factors such as match cancellations, technical timeouts, or player disconnections. These conditions may affect bet settlement, and wagers can be voided or recalculated based on the tournament organizer's ruling.
c) Technical Interruptions
If a match or map is interrupted due to technical failure or other unforeseen circumstances, bets may be recalculated or refunded depending on the game stage and the rules set by tournament organizers.
d) Match Formats
Different disciplines may use different formats such as Best of 1, Best of 3, or Best of 5. These formats influence both the structure of betting markets and how bets are settled. It is essential to understand the match format applicable to each event before placing a wager.